DimenFluidSp

EN Utility object for handling SSP (Scalable Sp) dimensions from Java.

PT Objeto utilitário para manipulação de dimensões SSP (Scalable Sp) no Java.

Functions

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fun fhsp(context: Context, value: Int): Float

EN Quick resolution for Screen Height (fhsp). PT Resolução rápida para Altura da Tela (fhsp).

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fun fssp(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (fssp). PT Resolução rápida para Smallest Width (fssp).

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fun fwsp(context: Context, value: Int): Float

EN Quick resolution for Screen Width (fwsp). PT Resolução rápida para Largura da Tela (fwsp).

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fun getDimensionInPx(context: Context, qualifier: DpQualifier, value: Int, fontScale: Boolean = true, inverter: Inverter = Inverter.DEFAULT, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Generic scaling function for Java (PX). PT Função de escala genérica para Java (PX).

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fun getDimensionInSp(context: Context, qualifier: DpQualifier, value: Int, fontScale: Boolean = true, inverter: Inverter = Inverter.DEFAULT, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Generic scaling function for Java (SP value). PT Função de escala genérica para Java (valor SP).

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fun hei(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale.

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fun heia(context: Context, value: Int): Float
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fun heii(context: Context, value: Int): Float
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fun heiia(context: Context, value: Int): Float
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fun hemLw(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale, landscape is Screen Width.

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fun hemLwa(context: Context, value: Int): Float
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fun hemLwi(context: Context, value: Int): Float
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fun hemLwia(context: Context, value: Int): Float
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fun hemPw(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale, portrait is Screen Width.

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fun hemPwa(context: Context, value: Int): Float
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fun hemPwi(context: Context, value: Int): Float
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fun hemPwia(context: Context, value: Int): Float
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fun hspa(context: Context, value: Int): Float
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fun hspi(context: Context, value: Int): Float
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fun hspia(context: Context, value: Int): Float
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fun hspLw(context: Context, value: Int): Float

EN Quick resolution for Screen Height (fhsp), but in landscape orientation it acts as Screen Width (fwsp).

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fun hspLwa(context: Context, value: Int): Float
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fun hspLwi(context: Context, value: Int): Float
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fun hspLwia(context: Context, value: Int): Float
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fun hspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Height (fhsp) with UiModeType override.

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fun hspPw(context: Context, value: Int): Float

EN Quick resolution for Screen Height (fhsp), but in portrait orientation it acts as Screen Width (fwsp).

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fun hspPwa(context: Context, value: Int): Float
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fun hspPwi(context: Context, value: Int): Float
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fun hspPwia(context: Context, value: Int): Float
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fun hspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Height (hSP) conditional scaling.

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fun hspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.HEIGHT, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Height (fhsp) with rotation override.

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fun hspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Height (hSP) context conditional scaling.

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fun scaled(initialBaseValue: Float): FluidSp

EN Starts the build chain for the custom dimension FluidSp from a base Float. PT Inicia a cadeia de construção para a dimensão customizada FluidSp a partir de um Float base.

fun scaled(initialBaseValue: Int): FluidSp

EN Starts the build chain for the custom dimension FluidSp from a base Int. PT Inicia a cadeia de construção para a dimensão customizada FluidSp a partir de um Int base.

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fun sei(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (sei) - Without font scale. PT Resolução rápida para Smallest Width (sei) - Sem escala de fonte.

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fun seia(context: Context, value: Int): Float
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fun seii(context: Context, value: Int): Float
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fun seiia(context: Context, value: Int): Float
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fun semLh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, landscape is Screen Height.

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fun semLha(context: Context, value: Int): Float
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fun semLhi(context: Context, value: Int): Float
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fun semLhia(context: Context, value: Int): Float
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fun semLw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, landscape is Screen Width.

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fun semLwa(context: Context, value: Int): Float
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fun semLwi(context: Context, value: Int): Float
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fun semLwia(context: Context, value: Int): Float
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fun semPh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, portrait is Screen Height.

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fun semPha(context: Context, value: Int): Float
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fun semPhi(context: Context, value: Int): Float
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fun semPhia(context: Context, value: Int): Float
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fun semPw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, portrait is Screen Width.

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fun semPwa(context: Context, value: Int): Float
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fun semPwi(context: Context, value: Int): Float
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fun semPwia(context: Context, value: Int): Float
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fun sspa(context: Context, value: Int): Float
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fun sspi(context: Context, value: Int): Float
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fun sspia(context: Context, value: Int): Float
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fun sspLh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (fssp), but in landscape orientation it acts as Screen Height (fhsp).

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fun sspLha(context: Context, value: Int): Float
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fun sspLhi(context: Context, value: Int): Float
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fun sspLhia(context: Context, value: Int): Float
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fun sspLw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (fssp), but in landscape orientation it acts as Screen Width (fwsp).

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fun sspLwa(context: Context, value: Int): Float
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fun sspLwi(context: Context, value: Int): Float
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fun sspLwia(context: Context, value: Int): Float
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fun sspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Smallest Width (fssp) with UiModeType override.

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fun sspPh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (fssp), but in portrait orientation it acts as Screen Height (fhsp).

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fun sspPha(context: Context, value: Int): Float
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fun sspPhi(context: Context, value: Int): Float
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fun sspPhia(context: Context, value: Int): Float
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fun sspPw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (fssp), but in portrait orientation it acts as Screen Width (fwsp).

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fun sspPwa(context: Context, value: Int): Float
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fun sspPwi(context: Context, value: Int): Float
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fun sspPwia(context: Context, value: Int): Float
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fun sspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Smallest Width (swSP) conditional scaling.

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fun sspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.SMALL_WIDTH, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Smallest Width (fssp) with rotation override.

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fun sspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Smallest Width (swSP) context conditional scaling.

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EN Eagerly initializes DimenCache (persistence / DataStore) so the first resolution on a hot path avoids lazy-init work. PT Inicializa o DimenCache antecipadamente para evitar custo lazy no primeiro uso.

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fun wei(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale.

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fun weia(context: Context, value: Int): Float
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fun weii(context: Context, value: Int): Float
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fun weiia(context: Context, value: Int): Float
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fun wemLh(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale, landscape is Screen Height.

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fun wemLha(context: Context, value: Int): Float
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fun wemLhi(context: Context, value: Int): Float
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fun wemLhia(context: Context, value: Int): Float
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fun wemPh(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale, portrait is Screen Height.

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fun wemPha(context: Context, value: Int): Float
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fun wemPhi(context: Context, value: Int): Float
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fun wemPhia(context: Context, value: Int): Float
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fun wspa(context: Context, value: Int): Float
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fun wspi(context: Context, value: Int): Float
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fun wspia(context: Context, value: Int): Float
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fun wspLh(context: Context, value: Int): Float

EN Quick resolution for Screen Width (fwsp), but in landscape orientation it acts as Screen Height (fhsp).

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fun wspLha(context: Context, value: Int): Float
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fun wspLhi(context: Context, value: Int): Float
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fun wspLhia(context: Context, value: Int): Float
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fun wspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Width (fwsp) with UiModeType override.

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fun wspPh(context: Context, value: Int): Float

EN Quick resolution for Screen Width (fwsp), but in portrait orientation it acts as Screen Height (fhsp).

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fun wspPha(context: Context, value: Int): Float
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fun wspPhi(context: Context, value: Int): Float
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fun wspPhia(context: Context, value: Int): Float
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fun wspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Width (wSP) conditional scaling.

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fun wspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.WIDTH, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Width (fwsp) with rotation override.

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fun wspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Width (wSP) context conditional scaling.